When asked what author inspired them the most to write, many writers will name JK Rowling. Indeed, her books are quite phenomenal. I adored them growing up, and I would be lying if I said she wasn’t on my own list of inspirational authors. She single-handedly changed the face of young adult literature, and then set a very serious standard for the writing craft. I have praised her skill with foreshadowing (see my post Wreck-it Ralph and the Art of Foreshadowing) and there is a reason she is so good at it. In interviews, Rowling has said that she planned the seven books of her Harry Potter series very carefully before the first book, Harry Potter and the Sorcerer’s Stone, was ever published. She allegedly imagined the entire plot and the forest scene in Deathly Hallows, which was the inspiration for the full series.
Now, I don’t know how much of that is true, and I’m as much of a Potter fan as anybody, and I will agree that there are many problems with the works that Rowling has written since then, but that’s a different conversation to be had at a later time. Readers of this post can learn a lesson from the series and the success Rowling represents – “begin with the end in mind.”
By this point, if you’re following my blog and abiding by the instructions in my How to Write a Novel series, you should have a working premise. If not, go back and read my post, Turning an Idea into a Story. The very next step in writing your novel is to design your central conflict. What is conflict? Webster’s dictionary defines it as the opposition of forces. In fiction writing, this is where the entire plot of your story boils down to one issue: the driving theme, the moral choice that the hero must make. In essence, the central conflict is the story being told. It could be stated as an answer to the question, “Who fights who over what?” But, truly, it runs much deeper than that. The conflict of your story begins at the beginning and ends when the last line is written. Without a central conflict, the story does not exist.
Let’s play a quick game of pretend. Imagine that a friend invites you out for a drink and he begins to tell you about his day. “You wouldn’t believe it,” he says. “The smoke detector kept me up all night! So, this morning, I went to the store, bought a new battery, and when I got home, I replaced the old one.” This would likely earn a half-hearted, “That’s great,” from you, and isn’t exactly a thrilling tale; your friend had a problem and successfully solved it. These aren’t the kind of stories that draw readers in and keeps them engaged. These aren’t the stories that are talked about around the water cooler at work or anticipated when you sit down to read. This shows that conflict drives story; without a conflict, a story just becomes a string of facts.
Let’s pretend again that your friend tells you about his day, but a this time a bit differently. “You wouldn’t believe it,” he says. “The smoke detector kept me up all night, so this morning I left the house to go buy a new battery. But, I was so tired from staying up all night that I fell asleep at a red light and got rear-ended by another car. I pulled off the road and exchanged insurance information. When I got into the store, I saw my ex-wife Gretchen and she was standing right by the batteries, so I hid in the produce section to wait for her to go away and avoid talking to her. Finally, I buy the battery and make it out to my car, only for all the fluids to have leaked out because of the accident, so guess how I got home? Gretchen gave me a ride.”
Now, that’s a much more interesting story. The conflict gave us a sense of uncertainty, and a desire to see how it all would end. We were engaged, trying to piece together ahead of the storyteller what would happen next, rather than being fed a series of facts.
As a character in a story, we knew what your friend’s goal is: he wants to buy batteries to stop his smoke detector from beeping. Why? So he can sleep. This is the goal that he wants to accomplish, and the rest are obstacles standing in his way. We have a clear conflict driving this short story.
Now, in your novel, a central conflict is necessary to drive the story from beginning to end. To create one, I use the seven steps from John Truby’s The Anatomy of Story, and apply them to my chosen main character:
- Weakness and Need
- Desire
- Opponent
- Plan
- Battle
- Self-revelation
- New equilibrium
Each of these steps will be discussed in-depth in upcoming posts, so don’t worry. I’ll just go over them briefly here before we dive in to each one.
1.Weakness and Need.
You need to determine your hero’s weakness and need, and remember that these are two different things. Your character’s weakness is whatever obstacle, internal or external, are holding him back from accomplishing his goal, and it’s okay to have more than one. The more weaknesses a character has, the more dramatic the process of overcoming them. They can be personality traits, situations, or other characters. For example, in Harry Potter, Harry’s weaknesses are his living situation, bullying family members, and that so many people in the magical world want to kill him. In Toy Story, Woody’s weaknesses are his arrogance, selfishness, and how much he covets being the favorite toy. Batman’s weaknesses are his grief over the death of his parents and in many instances, the fact that he’s only human going up against super-powered villains.
These are not the same thing as a need, which is what your main character must fulfill within himself in order to have a better life. Woody’s arrogance certainly got in the way of accomplishing his goal of getting back home to Andy because of all the hijinks it led to, but what he really needed in order to have a fulfilling life was to learn to be a friend, and accept the friendship of others. Harry’s need in Harry Potter was to overcome his fear and accept his status as the Chosen One. Both weakness and need are vitally important to your story, and set up all the other steps. Average, mediocre stories (*cough* *cough* Captain Marvel) have only weaknesses holding your character back from their goals, but this does not foster deep self-revelation within your characters. Good stories always have a need that the main character or hero becomes aware of, leading to struggle and inner change. Even better stories have both a moral need and a psychological need. A moral need means your character is hurting others in some way at the beginning of the story, and must learn of his moral need not only to have a better life, but also to be a better person.
2. Desire
Your hero wants something; that’s why they set off on this adventure/journey/quest to begin with. What does your character want in this story? What is his goal? Maybe he wants to attend a school for witchcraft and wizardry in order to escape his awful home life. Maybe he wants to destroy a certain ring of power. Maybe he’s lost in a strange city and wants to get home. Whatever it is, that’s your character’s desire. It’s what sets the story in motion. For your friend earlier in this post (remember him?) it was buying new smoke detector batteries, and we all went along on the journey to see if he eventually got what he wanted.
Now, in most stories (read: mediocre stories) the character’s desire is, in some way, connected to his need. When he fulfills his desire, he shortly thereafter fulfills his need. For example, you write a story where character’s desire is to find a home or where he “truly belonged,” and his need was to learn the true meaning of family. By the end of the story, he finds a physical home and learns that the schmucks he was traveling with this whole time were his “real family all along.” Boom, story over. Need and desire should serve different purposes in writing your story. Your hero’s desire will move him physically throughout the story world, guiding the decisions he makes, but the need will be the process of overcoming personal flaws and growing in some way as a person. Whether or not he reaches his desire should not be what causes inner change, and personally, I like to place those two things in opposition to each other. I like to make the character’s desire a red herring and even an obstacle to overcoming his personal flaws; if he reaches his desire, it will actually hold him back from fulfilling his need. Anyway, the point here is that the story doesn’t start until your character recognizes his desire, but desire is what your character wants, not what you, as the writer, want for your characters.
3. Opponent
This is not necessarily a “bad guy,” or anyone evil. The opponent, also called antagonist, is a functional tool of the story, someone who stands in the way or actively impedes the hero from accomplishing their goal. In a good story, the antagonist will not only be trying to stop the hero from achieving their desire, but will also have their own goal to achieve. The audience will become more invested in stories like these, because they want to see which side, hero or opponent, will achieve their desire. In even better stories, the hero and opponent will compete for the same goal. To create a good opponent for your story, you must examine the desire of your hero and determine that your opponent will want exactly the same thing. For example, in Harry Potter, Harry and Voldemort are both competing for the fate of the magical world, and represent two very different pathways for the future of this world. Voldemort represents fascism, division, and oppression, while Harry represents freedom and the courage of people to stand up for others.
It is in competing for the same goal that your hero and antagonist will come into contact with one another organically, building their relationship.
4. Plan
The plan provides the bare bones of how your central conflict will progress throughout the course of the story, but with a caveat: this is how your character thinks he will defeat the opponent and achieve his goal, not necessarily how it will actually come about. Your hero must make decisions; otherwise, your story will go nowhere and the desire is pointless. Stories where things just happen out of nowhere to progress a character through the story are few, and are rarely done well. Your audience must become invested in your character as they see whether or not his decisions actually move him closer to the goal.
5. Battle
Your hero and opponent will come into contact with each other eventually, and must vie for achievement of the goal. They can’t both have it, because the hero and opponent are fundamentally at odds with each other. Someone must lose. The battle is the final conflict between there hero and opponent, deciding the result of the story.
6. Self-Revelation
The battle with the opponent leads to change. It should be a dramatic experience, different from anything your hero has dealt with up to this point. Therefore, it will lead to a discovery about himself and who he really is. This self-revelation should come directly from your hero’s weakness and need, what he needed to overcome to have a better life. Perhaps your hero thought his weaknesses were the only things holding him back. Perhaps he saw his need, but denied it. Either way, the facade will be stripped away for the first time. Now, his need is staring him straight in the face, and he must recognize it. What happens next will make your hero either better or worse, depending on the type of story being told.
This is a good litmus test for creating a good opponent. If your opponent cannot force this a self-revelation in your hero, then perhaps he is not the right character for the role. A good opponent makes your character struggle; a great opponent knows exactly how to dig into your hero’s mind and make him see himself clearly for the first time. But, more on that later.
7. New Equilibrium
At this stage in the story, everything has reached a new normal. Your hero tried to achieve their desire, and either succeeded or failed. He has come face to face with his need, what would have led to a better life, and made a decision. A self-revelation has occurred, and your character is a different person than he was before. If he accepted his need and changed positively, then he will rise to be a better person and life will have improved. Comedies often go this way. The hero rises, learns a lesson, and the story ends with everything that was wrong is now “fixed.” In tragedies, the hero often rejects his need. He refuses what would have made his life better, and changes negatively. These are the kinds of stories where what is wrong becomes worse, and the hero falls.
Using these seven steps, you can structure your story with a central conflict that will pull your character through the story. I recommend outlining your story with a minimum of ten events, and see if you can identify these seven steps within those events. If not, then consider what events are happening. Does your hero have a desire? Does he go after it? What are his weaknesses and need, and how are these shown in his actions? When does he become aware of the opponent and how are they at odds with each other? When does the battle occur? How does your hero respond to that?
Here again, we can take a look at JK Rowling’s example of beginning with the end in mind. If you cannot see the structure within your story, then begin with the self-revelation. Determine whether your hero changes positively or negatively, if he learns the lesson that you believe he needed to in order to have a better life. Be specific. Then, go back to beginning and outline the need and desire. Be specific with these, too. Come up with as many as you possibly can, and remember that the deeper these needs are, the more dramatic the change will be. Force him to take action; your story events should include decisions that your hero is consciously making. This planned structure will guide and shape the telling of the story as you flesh out the scenes from beginning to end. It will ensure that whatever happens to your hero, he is always on track toward the true ending and reality he will find in the new equilibrium.